// Bop It - Practice - by Hari Wiguna - March 2000
// Load this as program 1
// Use this program to learn the sounds associated with each button.
#define BOP_IT SENSOR_1
#define PULL_IT SENSOR_2
#define TWIST_IT SENSOR_3
#define BOPPED 1
#define PULLED 0
#define TWISTED 49
#define __NOTETIME 5
#define __WAITTIME 3
void PlayBop()
{
PlayTone(392,1*__NOTETIME); Wait(3*__WAITTIME);
PlayTone(392,1*__NOTETIME); Wait(3*__WAITTIME);
PlayTone(392,1*__NOTETIME); Wait(3*__WAITTIME);
}
sub PlayPull()
{
PlayTone(622,1*__NOTETIME); Wait(1*__WAITTIME);
PlayTone(587,1*__NOTETIME); Wait(1*__WAITTIME);
PlayTone(554,1*__NOTETIME); Wait(1*__WAITTIME);
PlayTone(523,1*__NOTETIME); Wait(1*__WAITTIME);
}
void PlayTwist()
{
PlayTone(2*523,1*__NOTETIME); Wait(1*__WAITTIME);
PlayTone(2*554,1*__NOTETIME); Wait(1*__WAITTIME);
PlayTone(2*587,1*__NOTETIME); Wait(1*__WAITTIME);
PlayTone(2*622,1*__NOTETIME); Wait(1*__WAITTIME);
}
task main()
{
SetSensor(BOP_IT,SENSOR_TOUCH);
SetSensor(TWIST_IT,SENSOR_LIGHT);
SetSensor(PULL_IT,SENSOR_TOUCH);
while (true)
{
if (BOP_IT == BOPPED)
{
PlayBop();
until (BOP_IT != BOPPED);
}
if (TWIST_IT > TWISTED)
{
PlayTwist();
until (TWIST_IT < TWISTED);
}
if (PULL_IT == PULLED)
{
PlayPull();
until (PULL_IT != PULLED);
}
}
}